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Sims 3 Mod Maps (2009 software)

This is more of a demonstration of pipeline than a showcase of portfolio-sharp renderings. Many of these screenshots are almost five years old. I started out making mod worlds for the Sims 3, and this is a chronicle of what I was able to do in an engine made in '09. Most of these images are just screenshots without post-work from the sims Create-A-World tool, so they look rough, but in this case I leave them that way for the sake of practical examination of pipeline and technical honesty. The trees and other assets are not my creations. The terrain topology, splat maps, and most of the textures you see are my own.

Mars Themed terrain in Create-A-World

Mars Themed terrain in Create-A-World

A green island in Create-A-World

A green island in Create-A-World

I went for a non-green plant theme for this world

I went for a non-green plant theme for this world

Teldrassil themed Sims 3 world WIP 
(World of Warcraft fan art)

Teldrassil themed Sims 3 world WIP
(World of Warcraft fan art)

Splat-maps for Teldrassil themed world
(World of Warcraft fan art)

Splat-maps for Teldrassil themed world
(World of Warcraft fan art)

Screenshot of the previous world in-game

Screenshot of the previous world in-game

Distant Terrain object creation, for a world I discontinued

Distant Terrain object creation, for a world I discontinued

A sci-fi world I was creating for the Sims 3

A sci-fi world I was creating for the Sims 3

Another colorful alien world for a friend

Another colorful alien world for a friend

Farther away you see that I relied more on sculpture than procedural generation for this topology

Farther away you see that I relied more on sculpture than procedural generation for this topology

In ZBrush, this is how I created the bizarre textures

In ZBrush, this is how I created the bizarre textures