This is more of a demonstration of pipeline than a showcase of portfolio-sharp renderings. Many of these screenshots are almost five years old. I started out making mod worlds for the Sims 3, and this is a chronicle of what I was able to do in an engine made in '09. Most of these images are just screenshots without post-work from the sims Create-A-World tool, so they look rough, but in this case I leave them that way for the sake of practical examination of pipeline and technical honesty. The trees and other assets are not my creations. The terrain topology, splat maps, and most of the textures you see are my own.